Fallout 3 Keller Family Transcript 1 of 5 Location
Select a location for viewing in the list left
Abandoned Auto Fort
Abandoned Car Fort is a deserted fortification constructed of wrecked cars on top of a highway.
Notable loot:
- a copy of Tales of a Junktown Hasty Vendor side by side to the bed.
- a copy of D.C. Journal of Internal Medicine and a Stealth Male child to the south from car fort.
Agatha's Business firm
Agatha'due south House is a home of an onetime woman named Agatha. She is a violinist who broadcasts her music across the Capital Wasteland through her late husband's radio transmitter. This place is on the caravan route, and tin be easily spotted by the radio manual tower rising above the cliffs surrounding the house.
Related quest: Agatha's Vocal (Recover the Soil Stradivarius from Vault 92).
Radio Bespeak: Agatha's Station, which is broadcasting classical violin music played and recorded past Agatha.
Notable loot: A hard-locked ammunition box. It can exist picked open, or you lot can become the fundamental to information technology from Agatha with an like shooting fish in a barrel Oral communication cheque, or a high Charisma, or the Lady Killer perk.
Alexandria Arms
Alexandria Artillery is an abased ii-story hotel and briefing eye. The building is occupied by raiders and littered with traps.
At that place is a spawn point for Enclave soldiers to the due south of the Alexandria Artillery' doorway. A vertibird will spawn there every 72 in game hours and drib 2-three Enclave soldiers.
Notable loot: Duck and Cover!, Guns and Bullets, Pre-War book (1), Nuka-Cola Breakthrough (one).
Alien Homing Beacon (Mothership Zeta)
In the original version of the game this is an unmarked location that contains the remains of an conflicting recon craft (Theta).
With the Mothership Zeta add together-on you lot receive a radio transmission which will atomic number 82 you to the alien crash site, where you will be abducted by the aliens.
Notable loot: Conflicting blaster, Conflicting power cells (120).
Anacostia Crossing
Anacostia Crossing is a location where the player volition be ambushed by Talon Company mercs or Regulators, if player's Karma is not neutral. The Metro station below is inhabited by several raiders. Its tunnels allow transit to The Mall and Seward Foursquare.
Metro exits: Anacostia Crossing Station (connects to The Mall and Seward Square).
Notable loot: a copy of Pugilism Illustrated in the northern stop of the upper level, on a table.
Anchorage Memorial
Anchorage Memorial is an secret building located on a man-made island in the middle of the Potomac River, underneath a bronze monument commemorating the battles at the Anchorage Front Line in Alaska. The Memorial is inhabited by mirelurks.
Cells: Anchorage Memorial Facility, Anchorage Memorial Facility Bay, Memorial Facility Offices, Memorial Service Entrance.
Related quest: The Wasteland Survival Guide (Place the Observer in a spawning pod in the Anchorage War Memorial).
Notable loot:
- Anchorage Memorial facility: a copy of D.C. Journal of Internal Medicine in the clinic area; Door component and Dean's Electronics inside the condom; Pre-State of war books (3).
- Memorial service archway:
- In the utility closet: Anchorage stash key, Anchorage War Memorial stash (holotape), U.South. Army: 30 Handy Flamethrower Recipes, The Tenderizer, Nuka-Cola Quantum (i);
- In the secret freezer compartment: Recipe - mirelurk cakes and 300 caps.
Andale
Andale is a small town. It holds a very dark secret...
Inhabitants: Former Man Harris, Jack Smith, Linda Smith, Inferior Smith, Willy Wilson, Martha Wilson, Jenny Wilson.
Buildings: Erstwhile Man Harris' Business firm, The Smith'south House, The Wilson's House, Garden Shed.
Unmarked quest: Our Piddling Secret (Uncover the secrets of Andale'southward residents).
Notable loot: a copy of Grognak the Barbarian in the Smith's basement, a copy of Dean'due south Electronics in the back of a truck downwards the route (east of Andale).
AntAgonizer Lair
AntAgonizer Lair is a hideout of the AntAgonizer.
Inhabitants: The AntAgonizer and Giant Ants.
Cells: Canterbury Tunnels, AntAgonizer'due south Lair.
Related quest: The Superhuman Gambit.
Notable boodle:
- Canterbury Tunnels: Stealth Boy (ane).
- AntAgonizer's Lair: Nuka-Cola Quantum (1); the unique armor, The AntAgonizer's Costume; the unique knife, Ant'due south Sting, which is presented as a reward by the AntAgonizer for defeating the Mechanist.
Arefu
Arefu is a small settlement located on top of a crumbling overpass bridge running across the Potomac River.
Inhabitants: Evan King, Brailee Ewers, Ken Ewers, Karen Schenzy, Alan, Ian West, Davis W, Matilda West.
Buildings: Evan King's House, Ewer Residence, Schenzy Residence, West Residence, Abandoned Residence.
Related quest: Claret Ties.
Notable boodle:
- Evan King'due south House: Bobblehead - Repair.
- Abandoned Residence: Pugilism Illustrated.
Arlington Library
Arlington Library is a public library building by and large occupied by raiders, whose position is threatened past the Brotherhood of Steel soldiers in the front end foyer.
Cells: Lobby, Children's Wing, Media Archive.
Related quests: The Wasteland Survival Guide (Access the carte catalog at the Arlington Public Library), Stealing Independence (Bring Button Gwinnett the ink), Agatha'south Song (Bring Agatha the sheet music book), Yearning for Learning (Scribe Yearling is searching for pre-State of war books).
Notable loot:
- Outside: Guns and Bullets in the Pulowski Preservation shelter.
- Lobby: Big Book of Science, Stealth Boy (i), pre-War books (3), fresh apple (i).
- Media Archive: Tales of a Junktown Hasty Vendor, Tumblers Today, pre-War books (2), Nuka-Cola Quantum (ane), ink container in the 'Restoration Supplies' box.
- Children's Fly: Lying, Congressional Style; Guns and Bullets; Sheet music book; pre-War books (v).
Bailey's Crossroads (Operation: Anchorage)
Bailey'due south Crossroads appears only in the Fallout 3 add together-on Operation: Anchorage.
Bailey'southward Crossroads is a commune inhabited by the Super Mutants and Brotherhood Outcasts. It consists of the metro get out, a small plaza, a large ruined building likewise as an lift to the Outcast outpost. This area tin exist reached through Bailey's Crossroads Metro.
Metro exits: Bailey'south Crossroads Metro (connects to the Crimson Racer Factory).
Buildings: Outcast Outpost.
Related quest: Aiding the Outcasts.
Bethesda Ruins
Bethesda Ruins consists of ii office buildings with a walkway connecting them. There are raiders everywhere. To the northward is the Metro Station entrance to the Underworks. The Underworks are populated by the feral ghouls.
Metro exits: Bethesda Underworks.
Buildings: Bethesda Offices West, Bethesda Offices East.
Notable loot:
- Bethesda Offices W: Big Book of Science, Dean'due south Electronics, Stealth Male child (2), Pre-War books (2), Mini nuke (1).
- Bethesda Offices East: Bobblehead - Lockpick; Chinese Army: Special Op Training Manual; U.S. Regular army: 30 Handy Flamethrower Recipes held by a raider wielding a flamer; Mini nuke (1).
- Bethesda Underworks: Tales of a Junktown Jerky Vendor, Grognak the Barbarian, Nuka-Cola Quantum (1), Stealth Male child (1), Mini nuke (i).
Big Town
Big Town is a minor town surrounded past a makeshift wall. Information technology population is by and large comprised of teenagers which were former residents of Little Lamplight. The Large Town has been ravaged by Slavers and Super Mutants, who view it as an easy target.
Inhabitants: Ruby-red (leader, medico and merchant), Pappy (repairman), Bittercup, Dusty, Flash, Kimba, Shorty, Timebomb, Viscous (afterward completing quest Happy Altogether to You).
Buildings: Red'southward Clinic, Common House, Clubhouse, Town Hall.
Related quests: Big Problem in Big Town, Strictly Business, The Replicated Man, Happy Birthday to You lot.
Notable loot: a re-create of D.C. Periodical of Internal Medicine in the Reddish's Clinic, Lucky 8-ball (tin can exist obtained from Timebomb).
Broadcast Tower KB5
Broadcast Tower KB5 is a broadcast belfry on a hill. Just southeast and below of the tower you volition observe the entrance to the Drainage Sleeping room.
Radio Signal: Alfa Lima, which is broadcasting Morse lawmaking if the player reactivates the KB5 tower.
Notable loot:
- Drainage Bedchamber: Tumblers Today, Pre-War volume (one).
- Army camp of raiders that situated to southwest downward the hill: Grognak the Barbarian, Stealth Boy (ane).
- Ruined firm due west of the KB5 tower: Tumblers Today, Mini nuke (one).
Broadcast Belfry KT8
This is a broadcast belfry guarded past several Super Mutants. It consists of a radio antenna and its generator. North of the belfry you lot will find the entrance to the Drainage Chamber.
Radio Signal: Betoken Sierra Romeo, which is dissemination Morse lawmaking if the actor reactivates the KT8 tower.
Notable loot in the Drainage Sleeping room: a copy of Chinese Army: Special Ops Training Manual; two Pre-War books; a Mini nuke; a Chinese Commando Chapeau and two Chinese Jumpsuits on the expressionless Chinese remnant spies.
Broadcast Belfry LP8
Broadcast Belfry LP8 consists of a radio antenna and a generator behind a metallic argue. Northeast of the tower you will find the archway to the Sealed Cistern.
Radio Point: Betoken Echo Foxtrot, which is broadcasting Morse lawmaking if the thespian reactivates the LP8 belfry.
Notable loot in the Sealed Cistern: a copy of Big Book of Science.
Canterbury Commons
Canterbury Commons is a pocket-size town founded by Uncle Roe and his sis Daisy as a trading heart for caravan merchants in the Capital Wasteland.
Inhabitants: Uncle Roe (repairman), Derek Pacion, Joe Porter (merchant), Dominic D'Ellsadro, Machete.
Buildings: Dominic and Machete's Business firm, Ernest "Uncle" Roe'due south House.
Related quests: The Superhuman Gambit, Merchant Empire.
Notable loot inside Dominic and Machete'south garage: a re-create of Dean's Electronics and Highwayman'south Friend, the unique tire iron.
Charnel Firm
This is a ruined 2-level building occupied past raiders. To the northward-northwest of Charnel House is a ruined firm inhabited by a scavenger. Just to the west of Charnel House tin exist found a circulate tower and Drainage Bedroom with Indicate Papa November.
Radio Signal: Signal Papa November, which is broadcasting Morse code if the player reactivates the broadcast belfry.
Notable boodle:
- Charnel Firm: a re-create of Duck and Cover! upstairs.
- Drainage Sleeping accommodation: a re-create of Pugilism Illustrated.
- Scavenger'due south business firm: a bottle of Nuka-Cola Quantum and ii Pre-War books.
Chaste Acres Dairy Farm
This is a ruined subcontract occupied by raiders. The subcontract includes an quondam grain silo.
Notable loot:
- In the old grain silo: a copy of Pugilism Illustrated.
- On the second floor of the befouled: a copy of Grognak the Barbarian.
- Five Nuka-Cola Quantums in a crashed Nuka-Cola delivery truck to the west of the subcontract and a copy of Guns and Bullets inside a mailbox next to the Nuka-Cola truck.
Chevy Hunt
Chevy Hunt is a section of Washington, D.C., located in the due north part of the city. Walking towards GNR Building Plaza for the start time will trigger a boxing betwixt Super Mutants (one of the five known Super Mutant Behemoths volition spawn hither) and Lyons' Pride trying to protect Milky way News Radio.
Globe map markers: Chevy Chase E, Chevy Chase Due north, GNR Building Plaza.
Metro exits: Metro Junction (world map exits: Dupont Circle (Dupont Northeast) and Vernon Square (Vernon Square North and Vernon Square Station)), Tenleytown/Friendship Station (connects to: Farragut West Station; world map exit: Friendship Heights).
Buildings: Early Dawn Elementary (a pre-War elementary schoolhouse), Galaxy News Radio.
Related quests: Following in His Footsteps, Milky way News Radio.
Notable loot: 3 suits of power armor and helmets can be gathered from the dead Alliance of Steel soldiers.
Chevy Chase
Chevy Chase is a section of Washington, D.C., located in the north office of the metropolis. Walking towards GNR Building Plaza for the first time will trigger a battle between Super Mutants (1 of the five known Super Mutant Behemoths will spawn here) and Lyons' Pride trying to protect Galaxy News Radio.
World map markers: Chevy Hunt E, Chevy Chase Due north, GNR Building Plaza.
Metro exits: Metro Junction (world map exits: Dupont Circle (Dupont Northeast) and Vernon Square (Vernon Square N and Vernon Square Station)), Tenleytown/Friendship Station (connects to: Farragut Due west Station; world map exit: Friendship Heights).
Buildings: Early Dawn Simple (a pre-State of war elementary school), Galaxy News Radio.
Related quests: Following in His Footsteps, Galaxy News Radio.
Notable loot: three suits of power armor and helmets can be gathered from the dead Alliance of Steel soldiers.
Chryslus Building
The Chryslus Building is a ruined role building located on the outskirts of Washington, D.C. It was the head office of Chryslus Motors, which manufactured automobiles before the Not bad War of 2077. Now it has become a stronghold for Super Mutants and Centaurs.
Cells: Chryslus Building Reception Expanse, Chryslus Building Lower Offices, Chryslus Building Basement.
Notable loot:
- Reception Surface area: a re-create of Guns and Bullets, a scoped .44 magnum, and a Nuka-Cola Quantum.
- Lower Offices: a copy of Pugilism Illustrated, a Stealth Male child, and a Pre-War book.
- Basement: a copy of Big Book of Science and a Stealth Boy.
Cliffside Cavern
Cliffside Cavern is a large cave inhabited past raiders and yao guai.
Cells: Raider Outpost, Yao Guai Cave.
Notable loot:
- Raider Outpost: a copy of Chinese Ground forces: Special Ops Grooming Transmission, a copy of Grognak the Barbarian, a Mini Nuke, a Pre-State of war book, and a canteen of Nuka-Cola Quantum.
- Yao Guai Cave: a copy of Schematics - Nuka Grenade.
Clifftop Shacks
Clifftop Shacks is a campsite populated by Super Mutants. It consists of two shacks.
Notable boodle:
- Northern Shack: a copy of Grognak the Barbaric, a Pre-War book, Board of Education (a unique blast lath).
- Southern Shack: a copy of Pugilism Illustrated.
Corvega Factory
Before the Bully War, this facility manufactured a popular line of car models in the pre-State of war U.s.a., the Corvega line. Now the manufacturing plant is inhabited by Giant Ants. At the southern finish of the factory is a Giant Ant Queen.
Cells: Corvega Factory - Entrance, Corvega Mill.
Notable loot:
- Corvega Factory - Archway: a re-create of Lying, Congressional Way, a copy of Big Volume of Science.
- Corvega Manufacturing plant: a copy of Dean'southward Electronics.
- In an overturned semi-truck to the southward of the manufacturing plant: a copy of U.S. Army: thirty Handy Flamethrower Recipes, a copy of Chinese Army: Special Ops Grooming Transmission, and a Mini Nuke.
County Sewer Mainline
(Unmarked location) County Sewer Mainline is a sewage tunnel that can be accessed from a sewage grate along the Potomac River or inside Sewer Waystation. It is the habitation of a hostile ghoul named Gallo.
Notable loot: a re-create of Tales of a Junktown Jerky Vendor (carried by Gallo), a copy of Large Book of Science, a bottle of Nuka-Cola Quantum, four pre-State of war books, and a Stealth Boy.
Deathclaw Sanctuary
Deathclaw Sanctuary is a cave maze inhabited by deathclaws.
Notable loot:
- Exterior: a copy of Duck and Comprehend! in a locked footlocker (average) correct outside the cave entrance.
- Interior: Bobblehead - Endurance; a copy of Nikola Tesla and Yous; a Mini Nuke; a bottle of Nuka-Cola Quantum; a unique Gatling Laser, Vengeance, in the far southeast of the cave; a unique variant of the Ripper, Jack, on a dead Enclave officer in the southern office of the cave (only subsequently completing quest The Waters of Life).
Dickerson Tabernacle Chapel
Dickerson Tabernacle Chapel is a ruined church. The Drifter inhabits the chapel's upper level attacking annihilation that gets shut.
Notable boodle: a copy of Guns and Bullets on the ground; the unique Reservist'southward Rifle and the Haven Coordinates Holotape on the Drifter.
Drowned Devil'southward Crossing
Drowned Devil'south Crossing is a pocket-sized, collapsed bridge, running over a gorge with a modest irradiated creek. A carmine and yellow truck is overturned to the west of the bridge.
Notable boodle: a copy of Tumblers Today in the truck.
Dukov's Place
Clarification is not however set
Dunwich Building
Description is non yet ready
Dupont East
Description is not yet prepare
Dupont Northeast
Description is not yet set up
Dupont Station
Clarification is non however prepare
Dupont Due west
Description is not however fix
Everglow National Campground
Description is not even so gear up
Evergreen Mills
Description is not still ready
F. Scott Central Trail & Campground
Description is not yet prepare
Faded Pomp Estates
Description is non yet set
Fairfax Ruins
Description is not yet set
Falls Church East
Clarification is not all the same ready
Falls Church building Metro
Description is not yet set up
Falls Church North
Description is not yet ready
Farragut Westward Metro Station
Clarification is non yet ready
Five Axles Rest Stop
Description is not notwithstanding gear up
Flooded Metro (Arlington/Wasteland)
Description is not yet gear up
Flooded Metro
Description is non withal prepare
Fordham Flash Memorial Field
Clarification is non however ready
Fort Bannister
Description is non yet ready
Fort Constantine
Description is non yet prepare
Fort Independence
Description is not nonetheless prepare
Friendship Heights
Description is not all the same ready
GNR Building Plaza
Clarification is non all the same ready
Georgetown Due east
Description is not yet set up
Georgetown North
Description is not yet set up
Georgetown Due south
Description is not all the same ready
Georgetown Westward
Clarification is not even so ready
Germantown Law HQ
Clarification is not yet ready
Girdershade
Description is not yet prepare
Grayditch
Clarification is not yet ready
Greener Pastures Disposal Site
Description is not notwithstanding ready
Grisly Diner
Description is non yet ready
Holy Light Monastery (Cleaved Steel)
Clarification is not withal gear up
Hubris Comics
Clarification is not yet ready
Irradiated Metro
Description is not nonetheless ready
Jalbert Brothers Waste matter Disposal
Description is not even so ready
Jefferson Memorial
Description is non yet ready
Jocko'due south Pop & Gas stop
Description is not yet ready
Jury Street Metro Station
Description is non however ready
Kaelyn's Bed & Breakfast
Clarification is not nonetheless ready
L'Enfant Plaza
Clarification is not yet prepare
50'Enfant South
Clarification is not nonetheless ready
Little Lamplight
Clarification is not yet prepare
Lincoln Memorial
Description is not all the same gear up
MDPL Mass Relay Station
Description is not yet gear up
MDPL-05 Power Station
Description is not however ready
MDPL-13 Power Station
Description is not even so prepare
MDPL-16 Power Station
Description is not nonetheless prepare
MDPL-21 Ability Station
Description is not yet ready
Mall Northwest
Description is not yet ready
Mall Southwest
Description is not yet ready
Mama Dolce's
Description is not yet ready
Marigold Station
Clarification is not yet ready
Mason District South
Description is not even so ready
Mason Dixon Salvage
Description is not yet ready
Megaton
Description is not yet set up
Meresti Trainyard
Clarification is not all the same set
Metro Key
Description is not yet ready
Minefield
Description is not yet ready
Montgomery County Reservoir
Description is non yet prepare
Moonbeam Outdoor Cinema
Description is non nonetheless fix
Mount Mabel Camp Ground
Description is not yet prepare
Museum of History
Description is non yet ready
Museum of Technology
Description is not yet gear up
National Guard Depot
Description is not yet prepare
Northwest Seneca Station
Description is non yet set up
Nuka-Cola Plant
Description is not yet set up
Oasis
Description is not yet prepare
Old Olney
Description is not yet fix
Our Lady of Hope Hospital
Description is not however ready
Outcast Outpost (Operation: Anchorage)
Clarification is not all the same fix
Paradise Falls
Description is not notwithstanding set up
Penn. Ave E
Description is not withal prepare
Penn. Ave North
Description is not yet fix
Penn. Ave Northwest
Description is not yet prepare
Penn. Ave South
Description is not notwithstanding gear up
Radio Tower (The Pitt)
Clarification is non yet set up
Ranger Chemical compound
Description is not yet gear up
Raven Rock
Clarification is not even so ready
Reclining Groves Resort Homes
Description is not withal ready
Red Racer Manufacturing plant
Description is not yet set
Regulator HQ
Clarification is not notwithstanding ready
Relay Tower KX-B8-11
Clarification is not however ready
Riverboat Landing (Point Lookout)
Description is not yet ready
Rivet City
Description is not withal ready
RobCo Facility
Clarification is not all the same gear up
Robot Repair Eye
Description is not withal ready
Stone Creek Caverns
Description is not still prepare
Rockbreaker'south Concluding Gas
Description is not however gear up
Rockland Car Tunnel (Cleaved Steel)
Description is not yet ready
Rockopolis
Description is non yet ready
Roosevelt Academy
Description is not all the same ready
SatCom Array NN-03d
Description is not yet set
SatCom Assortment NW-05a
Description is not all the same prepare
SatCom Array NW-07c
Description is not yet ready
Scrapyard
Description is not yet ready
Seward Sq. North Metro
Clarification is not yet ready
Seward Sq. Northwest
Description is non yet ready
Seward Sq. Southeast
Description is non yet prepare
Sewer Waystation
Description is not yet set up
Shalebridge
Description is not yet prepare
Smith Casey's Garage
Clarification is not yet set
Springvale
Clarification is not however ready
Springvale School
Clarification is non yet prepare
Super-Duper Mart
Clarification is non yet ready
Takoma Industrial
Description is not even so ready
Takoma Park
Description is not yet set
Temple of the Union
Description is not nevertheless ready
Tenpenny Belfry
Description is not notwithstanding fix
Tepid Sewers
Clarification is not nevertheless ready
The Capitol Building
Description is non yet ready
The Citadel
Description is not yet ready
The Mall Northeast
Description is not yet ready
The National Archives
Description is not even so set up
The Overlook Drive-In
Description is not still set
The Republic of Dave
Clarification is not yet ready
The Silver Lining Drive-In
Description is not yet set up
The Statesman Hotel
Description is not all the same ready
The Washington Monument
Description is not still ready
Train Tunnel (The Pitt)
Description is not yet ready
VAPL-58 Power Station
Clarification is not yet gear up
VAPL-66 Power Station
Description is not yet prepare
VAPL-84 Power Station
Description is non however ready
Vault 87
Clarification is not yet ready
Vault 92
Description is not yet ready
Vault 101
Description is not however ready
Vault 106
Description is non nonetheless ready
Vault 108
Clarification is not notwithstanding set
Vault-Tec Headquarters
Description is not yet ready
Vernon Square Due east
Clarification is not nonetheless ready
Vernon Foursquare North
Description is non even so ready
Vernon Foursquare Station
Description is non yet ready
WKML Broadcast Station
Description is not even so ready
Warrington Station
Description is not still ready
Warrington Trainyard
Description is not yet set up
Wheaton Arsenal
Description is not yet ready
White Business firm
Description is non yet ready
White Firm Plaza (Broken Steel)
Description is not withal ready
Wilhelm'southward Wharf
Description is not yet ready
Yao Guai Tunnels
Description is not withal ready
Source: http://www.gamemapscout.com/fallout3_interactive.html
0 Response to "Fallout 3 Keller Family Transcript 1 of 5 Location"
Post a Comment