Fallout 3 Keller Family Transcript 1 of 5 Location

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Abandoned Auto Fort

Abandoned Car Fort is a deserted fortification constructed of wrecked cars on top of a highway.

Notable loot:

  • a copy of Tales of a Junktown Hasty Vendor side by side to the bed.
  • a copy of D.C. Journal of Internal Medicine and a Stealth Male child to the south from car fort.

Agatha's Business firm

Agatha'due south House is a home of an onetime woman named Agatha. She is a violinist who broadcasts her music across the Capital Wasteland through her late husband's radio transmitter. This place is on the caravan route, and tin be easily spotted by the radio manual tower rising above the cliffs surrounding the house.

Related quest: Agatha's Vocal (Recover the Soil Stradivarius from Vault 92).

Radio Bespeak: Agatha's Station, which is broadcasting classical violin music played and recorded past Agatha.

Notable loot: A hard-locked ammunition box. It can exist picked open, or you lot can become the fundamental to information technology from Agatha with an like shooting fish in a barrel Oral communication cheque, or a high Charisma, or the Lady Killer perk.

Alexandria Arms

Alexandria Artillery is an abased ii-story hotel and briefing eye. The building is occupied by raiders and littered with traps.

At that place is a spawn point for Enclave soldiers to the due south of the Alexandria Artillery' doorway. A vertibird will spawn there every 72 in game hours and drib 2-three Enclave soldiers.

Notable loot: Duck and Cover!, Guns and Bullets, Pre-War book (1), Nuka-Cola Breakthrough (one).

Alien Homing Beacon (Mothership Zeta)

In the original version of the game this is an unmarked location that contains the remains of an conflicting recon craft (Theta).

With the Mothership Zeta add together-on you lot receive a radio transmission which will atomic number 82 you to the alien crash site, where you will be abducted by the aliens.

Notable loot: Conflicting blaster, Conflicting power cells (120).

Anacostia Crossing

Anacostia Crossing is a location where the player volition be ambushed by Talon Company mercs or Regulators, if player's Karma is not neutral. The Metro station below is inhabited by several raiders. Its tunnels allow transit to The Mall and Seward Foursquare.

Metro exits: Anacostia Crossing Station (connects to The Mall and Seward Square).

Notable loot: a copy of Pugilism Illustrated in the northern stop of the upper level, on a table.

Anchorage Memorial

Anchorage Memorial is an secret building located on a man-made island in the middle of the Potomac River, underneath a bronze monument commemorating the battles at the Anchorage Front Line in Alaska. The Memorial is inhabited by mirelurks.

Cells: Anchorage Memorial Facility, Anchorage Memorial Facility Bay, Memorial Facility Offices, Memorial Service Entrance.

Related quest: The Wasteland Survival Guide (Place the Observer in a spawning pod in the Anchorage War Memorial).

Notable loot:

  • Anchorage Memorial facility: a copy of D.C. Journal of Internal Medicine in the clinic area; Door component and Dean's Electronics inside the condom; Pre-State of war books (3).
  • Memorial service archway:
    • In the utility closet: Anchorage stash key, Anchorage War Memorial stash (holotape), U.South. Army: 30 Handy Flamethrower Recipes, The Tenderizer, Nuka-Cola Quantum (i);
    • In the secret freezer compartment: Recipe - mirelurk cakes and 300 caps.

Andale

Andale is a small town. It holds a very dark secret...

Inhabitants: Former Man Harris, Jack Smith, Linda Smith, Inferior Smith, Willy Wilson, Martha Wilson, Jenny Wilson.

Buildings: Erstwhile Man Harris' Business firm, The Smith'south House, The Wilson's House, Garden Shed.

Unmarked quest: Our Piddling Secret (Uncover the secrets of Andale'southward residents).

Notable loot: a copy of Grognak the Barbarian in the Smith's basement, a copy of Dean'due south Electronics in the back of a truck downwards the route (east of Andale).

AntAgonizer Lair

AntAgonizer Lair is a hideout of the AntAgonizer.

Inhabitants: The AntAgonizer and Giant Ants.

Cells: Canterbury Tunnels, AntAgonizer'due south Lair.

Related quest: The Superhuman Gambit.

Notable boodle:

  • Canterbury Tunnels: Stealth Boy (ane).
  • AntAgonizer's Lair: Nuka-Cola Quantum (1); the unique armor, The AntAgonizer's Costume; the unique knife, Ant'due south Sting, which is presented as a reward by the AntAgonizer for defeating the Mechanist.

Arefu

Arefu is a small settlement located on top of a crumbling overpass bridge running across the Potomac River.

Inhabitants: Evan King, Brailee Ewers, Ken Ewers, Karen Schenzy, Alan, Ian West, Davis W, Matilda West.

Buildings: Evan King's House, Ewer Residence, Schenzy Residence, West Residence, Abandoned Residence.

Related quest: Claret Ties.

Notable boodle:

  • Evan King'due south House: Bobblehead - Repair.
  • Abandoned Residence: Pugilism Illustrated.

Arlington Library

Arlington Library is a public library building by and large occupied by raiders, whose position is threatened past the Brotherhood of Steel soldiers in the front end foyer.

Cells: Lobby, Children's Wing, Media Archive.

Related quests: The Wasteland Survival Guide (Access the carte catalog at the Arlington Public Library), Stealing Independence (Bring Button Gwinnett the ink), Agatha'south Song (Bring Agatha the sheet music book), Yearning for Learning (Scribe Yearling is searching for pre-State of war books).

Notable loot:

  • Outside: Guns and Bullets in the Pulowski Preservation shelter.
  • Lobby: Big Book of Science, Stealth Boy (i), pre-War books (3), fresh apple (i).
  • Media Archive: Tales of a Junktown Hasty Vendor, Tumblers Today, pre-War books (2), Nuka-Cola Quantum (ane), ink container in the 'Restoration Supplies' box.
  • Children's Fly: Lying, Congressional Style; Guns and Bullets; Sheet music book; pre-War books (v).

Bailey's Crossroads (Operation: Anchorage)

Bailey'due south Crossroads appears only in the Fallout 3 add together-on Operation: Anchorage.

Bailey'southward Crossroads is a commune inhabited by the Super Mutants and Brotherhood Outcasts. It consists of the metro get out, a small plaza, a large ruined building likewise as an lift to the Outcast outpost. This area tin exist reached through Bailey's Crossroads Metro.

Metro exits: Bailey'south Crossroads Metro (connects to the Crimson Racer Factory).

Buildings: Outcast Outpost.

Related quest: Aiding the Outcasts.

Bethesda Ruins

Bethesda Ruins consists of ii office buildings with a walkway connecting them. There are raiders everywhere. To the northward is the Metro Station entrance to the Underworks. The Underworks are populated by the feral ghouls.

Metro exits: Bethesda Underworks.

Buildings: Bethesda Offices West, Bethesda Offices East.

Notable loot:

  • Bethesda Offices W: Big Book of Science, Dean'due south Electronics, Stealth Male child (2), Pre-War books (2), Mini nuke (1).
  • Bethesda Offices East: Bobblehead - Lockpick; Chinese Army: Special Op Training Manual; U.S. Regular army: 30 Handy Flamethrower Recipes held by a raider wielding a flamer; Mini nuke (1).
  • Bethesda Underworks: Tales of a Junktown Jerky Vendor, Grognak the Barbarian, Nuka-Cola Quantum (1), Stealth Male child (1), Mini nuke (i).

Big Town

Big Town is a minor town surrounded past a makeshift wall. Information technology population is by and large comprised of teenagers which were former residents of Little Lamplight. The Large Town has been ravaged by Slavers and Super Mutants, who view it as an easy target.

Inhabitants: Ruby-red (leader, medico and merchant), Pappy (repairman), Bittercup, Dusty, Flash, Kimba, Shorty, Timebomb, Viscous (afterward completing quest Happy Altogether to You).

Buildings: Red'southward Clinic, Common House, Clubhouse, Town Hall.

Related quests: Big Problem in Big Town, Strictly Business, The Replicated Man, Happy Birthday to You lot.

Notable loot: a re-create of D.C. Periodical of Internal Medicine in the Reddish's Clinic, Lucky 8-ball (tin can exist obtained from Timebomb).

Broadcast Tower KB5

Broadcast Tower KB5 is a broadcast belfry on a hill. Just southeast and below of the tower you volition observe the entrance to the Drainage Sleeping room.

Radio Signal: Alfa Lima, which is broadcasting Morse lawmaking if the player reactivates the KB5 tower.

Notable loot:

  • Drainage Bedchamber: Tumblers Today, Pre-War volume (one).
  • Army camp of raiders that situated to southwest downward the hill: Grognak the Barbarian, Stealth Boy (ane).
  • Ruined firm due west of the KB5 tower: Tumblers Today, Mini nuke (one).

Broadcast Belfry KT8

This is a broadcast belfry guarded past several Super Mutants. It consists of a radio antenna and its generator. North of the belfry you lot will find the entrance to the Drainage Chamber.

Radio Signal: Betoken Sierra Romeo, which is dissemination Morse lawmaking if the actor reactivates the KT8 tower.

Notable loot in the Drainage Sleeping room: a copy of Chinese Army: Special Ops Training Manual; two Pre-War books; a Mini nuke; a Chinese Commando Chapeau and two Chinese Jumpsuits on the expressionless Chinese remnant spies.

Broadcast Belfry LP8

Broadcast Belfry LP8 consists of a radio antenna and a generator behind a metallic argue. Northeast of the tower you will find the archway to the Sealed Cistern.

Radio Point: Betoken Echo Foxtrot, which is broadcasting Morse lawmaking if the thespian reactivates the LP8 belfry.

Notable loot in the Sealed Cistern: a copy of Big Book of Science.

Canterbury Commons

Canterbury Commons is a pocket-size town founded by Uncle Roe and his sis Daisy as a trading heart for caravan merchants in the Capital Wasteland.

Inhabitants: Uncle Roe (repairman), Derek Pacion, Joe Porter (merchant), Dominic D'Ellsadro, Machete.

Buildings: Dominic and Machete's Business firm, Ernest "Uncle" Roe'due south House.

Related quests: The Superhuman Gambit, Merchant Empire.

Notable loot inside Dominic and Machete'south garage: a re-create of Dean's Electronics and Highwayman'south Friend, the unique tire iron.

Charnel Firm

This is a ruined 2-level building occupied past raiders. To the northward-northwest of Charnel House is a ruined firm inhabited by a scavenger. Just to the west of Charnel House tin exist found a circulate tower and Drainage Bedroom with Indicate Papa November.

Radio Signal: Signal Papa November, which is broadcasting Morse code if the player reactivates the broadcast belfry.

Notable boodle:

  • Charnel Firm: a re-create of Duck and Cover! upstairs.
  • Drainage Sleeping accommodation: a re-create of Pugilism Illustrated.
  • Scavenger'due south business firm: a bottle of Nuka-Cola Quantum and ii Pre-War books.

Chaste Acres Dairy Farm

This is a ruined subcontract occupied by raiders. The subcontract includes an quondam grain silo.

Notable loot:

  • In the old grain silo: a copy of Pugilism Illustrated.
  • On the second floor of the befouled: a copy of Grognak the Barbarian.
  • Five Nuka-Cola Quantums in a crashed Nuka-Cola delivery truck to the west of the subcontract and a copy of Guns and Bullets inside a mailbox next to the Nuka-Cola truck.

Chevy Hunt

Chevy Hunt is a section of Washington, D.C., located in the due north part of the city. Walking towards GNR Building Plaza for the start time will trigger a boxing betwixt Super Mutants (one of the five known Super Mutant Behemoths volition spawn hither) and Lyons' Pride trying to protect Milky way News Radio.

Globe map markers: Chevy Chase E, Chevy Chase Due north, GNR Building Plaza.

Metro exits: Metro Junction (world map exits: Dupont Circle (Dupont Northeast) and Vernon Square (Vernon Square North and Vernon Square Station)), Tenleytown/Friendship Station (connects to: Farragut West Station; world map exit: Friendship Heights).

Buildings: Early Dawn Elementary (a pre-War elementary schoolhouse), Galaxy News Radio.

Related quests: Following in His Footsteps, Milky way News Radio.

Notable loot: 3 suits of power armor and helmets can be gathered from the dead Alliance of Steel soldiers.

Chevy Chase

Chevy Chase is a section of Washington, D.C., located in the north office of the metropolis. Walking towards GNR Building Plaza for the first time will trigger a battle between Super Mutants (1 of the five known Super Mutant Behemoths will spawn here) and Lyons' Pride trying to protect Galaxy News Radio.

World map markers: Chevy Hunt E, Chevy Chase Due north, GNR Building Plaza.

Metro exits: Metro Junction (world map exits: Dupont Circle (Dupont Northeast) and Vernon Square (Vernon Square N and Vernon Square Station)), Tenleytown/Friendship Station (connects to: Farragut Due west Station; world map exit: Friendship Heights).

Buildings: Early Dawn Simple (a pre-State of war elementary school), Galaxy News Radio.

Related quests: Following in His Footsteps, Galaxy News Radio.

Notable loot: three suits of power armor and helmets can be gathered from the dead Alliance of Steel soldiers.

Chryslus Building

The Chryslus Building is a ruined role building located on the outskirts of Washington, D.C. It was the head office of Chryslus Motors, which manufactured automobiles before the Not bad War of 2077. Now it has become a stronghold for Super Mutants and Centaurs.

Cells: Chryslus Building Reception Expanse, Chryslus Building Lower Offices, Chryslus Building Basement.

Notable loot:

  • Reception Surface area: a re-create of Guns and Bullets, a scoped .44 magnum, and a Nuka-Cola Quantum.
  • Lower Offices: a copy of Pugilism Illustrated, a Stealth Male child, and a Pre-War book.
  • Basement: a copy of Big Book of Science and a Stealth Boy.

Cliffside Cavern

Cliffside Cavern is a large cave inhabited past raiders and yao guai.

Cells: Raider Outpost, Yao Guai Cave.

Notable loot:

  • Raider Outpost: a copy of Chinese Ground forces: Special Ops Grooming Transmission, a copy of Grognak the Barbarian, a Mini Nuke, a Pre-State of war book, and a canteen of Nuka-Cola Quantum.
  • Yao Guai Cave: a copy of Schematics - Nuka Grenade.

Clifftop Shacks

Clifftop Shacks is a campsite populated by Super Mutants. It consists of two shacks.

Notable boodle:

  • Northern Shack: a copy of Grognak the Barbaric, a Pre-War book, Board of Education (a unique blast lath).
  • Southern Shack: a copy of Pugilism Illustrated.

Corvega Factory

Before the Bully War, this facility manufactured a popular line of car models in the pre-State of war U.s.a., the Corvega line. Now the manufacturing plant is inhabited by Giant Ants. At the southern finish of the factory is a Giant Ant Queen.

Cells: Corvega Factory - Entrance, Corvega Mill.

Notable loot:

  • Corvega Factory - Archway: a re-create of Lying, Congressional Way, a copy of Big Volume of Science.
  • Corvega Manufacturing plant: a copy of Dean'southward Electronics.
  • In an overturned semi-truck to the southward of the manufacturing plant: a copy of U.S. Army: thirty Handy Flamethrower Recipes, a copy of Chinese Army: Special Ops Grooming Transmission, and a Mini Nuke.

County Sewer Mainline

(Unmarked location) County Sewer Mainline is a sewage tunnel that can be accessed from a sewage grate along the Potomac River or inside Sewer Waystation. It is the habitation of a hostile ghoul named Gallo.

Notable loot: a re-create of Tales of a Junktown Jerky Vendor (carried by Gallo), a copy of Large Book of Science, a bottle of Nuka-Cola Quantum, four pre-State of war books, and a Stealth Boy.

Deathclaw Sanctuary

Deathclaw Sanctuary is a cave maze inhabited by deathclaws.

Notable loot:

  • Exterior: a copy of Duck and Comprehend! in a locked footlocker (average) correct outside the cave entrance.
  • Interior: Bobblehead - Endurance; a copy of Nikola Tesla and Yous; a Mini Nuke; a bottle of Nuka-Cola Quantum; a unique Gatling Laser, Vengeance, in the far southeast of the cave; a unique variant of the Ripper, Jack, on a dead Enclave officer in the southern office of the cave (only subsequently completing quest The Waters of Life).

Dickerson Tabernacle Chapel

Dickerson Tabernacle Chapel is a ruined church. The Drifter inhabits the chapel's upper level attacking annihilation that gets shut.

Notable boodle: a copy of Guns and Bullets on the ground; the unique Reservist'southward Rifle and the Haven Coordinates Holotape on the Drifter.

Drowned Devil'southward Crossing

Drowned Devil'south Crossing is a pocket-sized, collapsed bridge, running over a gorge with a modest irradiated creek. A carmine and yellow truck is overturned to the west of the bridge.

Notable boodle: a copy of Tumblers Today in the truck.

Dukov's Place

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Dunwich Building

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Dupont East

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Dupont Station

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Everglow National Campground

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Evergreen Mills

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F. Scott Central Trail & Campground

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Fairfax Ruins

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Five Axles Rest Stop

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Fort Bannister

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Friendship Heights

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GNR Building Plaza

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Grayditch

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Holy Light Monastery (Cleaved Steel)

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Hubris Comics

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Irradiated Metro

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Jalbert Brothers Waste matter Disposal

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Jefferson Memorial

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Jury Street Metro Station

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Kaelyn's Bed & Breakfast

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L'Enfant Plaza

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Little Lamplight

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Lincoln Memorial

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Mall Northwest

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Mama Dolce's

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Marigold Station

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Mason District South

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Megaton

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Metro Key

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Minefield

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Moonbeam Outdoor Cinema

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Mount Mabel Camp Ground

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Museum of History

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National Guard Depot

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Nuka-Cola Plant

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Oasis

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Old Olney

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Our Lady of Hope Hospital

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Outcast Outpost (Operation: Anchorage)

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Paradise Falls

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Ranger Chemical compound

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Raven Rock

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Red Racer Manufacturing plant

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Regulator HQ

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Riverboat Landing (Point Lookout)

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Rivet City

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RobCo Facility

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Robot Repair Eye

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Stone Creek Caverns

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Rockopolis

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Scrapyard

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Shalebridge

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Springvale

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The National Archives

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The Republic of Dave

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The Statesman Hotel

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Vault 87

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Vault 92

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Vault 108

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